RED PANIC demo · closed beta

Red Panic · how it's made

How it's made

VUEngine

Red Panic is written in C on VUEngine, the Virtual Boy engine by Jorge Eremiev and Christian Radke, and fits a 2 MB cartridge.

One person, one AI assistant

One person directs the game: the ideas, the worlds, the choices, and the verdict on the console. An AI coding assistant (Claude) writes most of the code and the checks, through written roles: an architect plans, a coder applies, a tester judges. The intention is human.

Every place starts as a plan, with its depth planes and its idea, before it is built.

Tested in an emulator, then on the console

Every build is tested in an emulator before it is kept: scripted sessions play it, capture frames, and measure time and memory. The builds that count are flashed to a cartridge and played on a real Virtual Boy; what the console shows decides.

In numbers

Counted by a script from the git history, the session logs and the game, on 2026-10-16. The session figures are floors: only what the logs show.

The tools