VIRTUAL
BREAKOUT

A stereoscopic brick-breaker for the Nintendo Virtual Boy.

Every brick-breaker asks you to aim left and right. This one asks you how far away.

The Virtual Breakout title screen: the sun, the grid, the title
Download the game

V1.0 · free · 1.0 MB · emulator or real hardware

or read the manual first
12sectors
4guardians
16skies per world
9music tracks

The screen is not a surface

It is a volume, with two levels of depth. The shoulder triggers move your ship between them, and the ball takes your plane every time it touches you.

The two planes
The two planes · the upper group is far, the lower one is near

A brick at the back can only be broken by a ball at the back. Every guardian's defence is undone by the opposite plane. A player who never switches planes will lose, however good their hands are.

What is small and high is far. What is wide and low is near. The game never lies to you about this.

Four guardians

None of them is a creature. Each has one animation, one defence, and one way to be undone.

THE HUNTER
THE HUNTER
THE COLOSSUS
THE COLOSSUS
THE QUEEN
THE QUEEN
THE CORE
THE CORE

The whole game, written down

The manual is the complete overview: every sector, every guardian and how to undo it, the structures, the capsules, the wells. Illustrated throughout, readable in the browser, and typeset to print as a real Virtual Boy booklet -- 4⅜ by 4½ inches, black ink on white, the same format the console's own manuals used.

Read the manual PDF · 57 pages 64 screenshots Nine tracks

Play it

Load the .vb file in any Virtual Boy emulator, or write it to a flash cartridge -- FlashBoy+ or HyperFlash32 -- and put it in the console. That is where the depth actually works: no flat screen reproduces what the two eyepieces do.

Download the game

Free · 1.0 MB · no account, no launcher