Gallery

64 screenshots -- every sector, every guardian, every structure. All captured in emulator using the Virtual Boy red display profile, the same red the console's eyepieces produce. Nothing has been recoloured, and no image appears twice.

01Screens

The title screen
The title screen · the sun, the grid, and V1.0
The menu
The menu · five entries and a speed setting
SECTOR SELECT
SECTOR SELECT · start where you like
The two planes
The two planes · far above, near below
Sector 11, one aurora
Sector 11, one aurora · sixteen skies per world
Sector 11, the next draw
Sector 11, the next draw · no two runs alike
A sector announces itself
A sector announces itself · name, world, and what to do

02The story

Four panels, one adversary each, before the first ball.

The story, 1 of 4
The story, 1 of 4 · one adversary per panel
The story, 2 of 4
The story, 2 of 4 · one adversary per panel
The story, 3 of 4
The story, 3 of 4 · one adversary per panel
The story, 4 of 4
The story, 4 of 4 · one adversary per panel

03The four worlds

ALPHA sector
ALPHA sector · The network does not know you yet.
BETA sector
BETA sector · It has understood that it is under attack, and it closes.
GAMMA sector
GAMMA sector · Here, nothing is open by default any more.
OMEGA sector
OMEGA sector · The last world, and the shortest to cross.

04Twelve sectors

01. FIRST CONTACT
01. FIRST CONTACT · Twelve structures, one impact each.
02. THE BRIDGE
02. THE BRIDGE · The floor opens for the first time.
03. SENTINEL
03. SENTINEL · Two blocks that never give.
04. IRON WALL
04. IRON WALL · Your first charge, at the centre of a full deck.
05. CROSSROADS
05. CROSSROADS · The first symmetrical sector.
06. WARDEN
06. WARDEN · The gate is guarded, literally.
07. LABYRINTH
07. LABYRINTH · Blocks close the passages and leave one corridor.
08. FORTRESS
08. FORTRESS · The only sector built like a stronghold.
09. SYSTEM CORE
09. SYSTEM CORE · The charge at the back is walled in.
10. THE FUSE
10. THE FUSE · Half the deck can go up in a cascade.
11. TWIN CHARGES
11. TWIN CHARGES · Two charges, one on each plane.
12. OMEGA CORE
12. OMEGA CORE · Bare and fast. Nothing left to learn.

05The guardians arrive

THE HUNTER
THE HUNTER · it arrives
THE COLOSSUS
THE COLOSSUS · it arrives
THE QUEEN
THE QUEEN · it arrives
THE CORE
THE CORE · it arrives

06The four guardians

THE HUNTER
THE HUNTER · It fires where you will be.
THE COLOSSUS
THE COLOSSUS · Shield high, your sphere bounces off without wounding it.
THE QUEEN
THE QUEEN · It lays in pairs, at a regular beat.
THE CORE
THE CORE · Two pulses, one silence. Always.

07In combat

Four moments from each duel.

THE HUNTER
THE HUNTER · the duel, 1 of 4
THE HUNTER
THE HUNTER · the duel, 2 of 4
THE HUNTER
THE HUNTER · the duel, 3 of 4
THE HUNTER
THE HUNTER · the duel, 4 of 4
THE COLOSSUS
THE COLOSSUS · the duel, 1 of 4
THE COLOSSUS
THE COLOSSUS · the duel, 2 of 4
THE COLOSSUS
THE COLOSSUS · the duel, 3 of 4
THE COLOSSUS
THE COLOSSUS · the duel, 4 of 4
THE QUEEN
THE QUEEN · the duel, 1 of 4
THE QUEEN
THE QUEEN · the duel, 2 of 4
THE QUEEN
THE QUEEN · the duel, 3 of 4
THE QUEEN
THE QUEEN · the duel, 4 of 4
THE CORE
THE CORE · the duel, 1 of 4
THE CORE
THE CORE · the duel, 2 of 4
THE CORE
THE CORE · the duel, 3 of 4
THE CORE
THE CORE · the duel, 4 of 4

08The structures

Plain structure
Plain structure · one impact
The same, on the far plane
The same, on the far plane · smaller and dimmer
Double hull, intact
Double hull, intact · two impacts
Double hull, cracked
Double hull, cracked · it shows you its wound
Unbreakable block
Unbreakable block · it never gives
Explosive charge
Explosive charge · it takes its neighbours with it

09The capsules

Capsule
Capsule · one silhouette, several faces
LASER
LASER · the ship fires
WIDE HULL
WIDE HULL · the hull widens
MULTI
MULTI · another face of the same capsule

10The Scavenger

Three faces, one per world.

The drone
The drone · ALPHA and OMEGA
The crawler
The crawler · BETA
The dart
The dart · GAMMA